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It was a bit flawed in that the combat is style over substance, there's a lot of flashy moves but there aren't a lot of varied tactics used to take them out, but there's a foundation here for something pretty fun. I actually enjoyed the Werehog the most out of the non-Sonic gameplay styles, it was pretty fun getting to climb and bash your way through the levels. It becomes less and less likely with each one in fact. There's no guarantee that someone will like every single one of those gameplay styles. Would you consider NSMB, Mario Odyssey, Metroid Fusion, Metroid Prime, Ratchet & Clank, and Knack to all be the same genres? They all have platforming. Sonic's gameplay and marketing revolves around gaining and utilizing speed to platforming, so the other characters lacking that is a major issue.Īnd no, just because it has platforming doesn't mean it's the same genre, as platforming can cover a wide range of genres and subgenres. The different speeds are a key difference though, because speed is an important part of Sonic's identity. Thu 24th Jun The radar didn't help much since it was very hard to pinpoint the location with a hot/cold system.But we will have to agree to disagree on this! I mean, you could criticise Mario Odyssey by that reasoning too, the gameplay went all over the place with tanks and god knows what. The Warehog sections being beat em up like sounds fun to me! I guess I don't mind a variety of playstyles in platform games. I wouldn't go as far as to say the different characters made the game a different genre, they were still all platform based really, just at different speeds. it was better to just have the robot doing that type of levels like in the first SA. It wasn't aimless, it had bleeping sounds that got louder the nearer you were to the emeralds (like a metal detector!) I do agree with you that Tails levels didn't suit him in SA2 as much as they were fun. You weren't really speeding through levels and using your momentum to platform, you were playing a game of find the needle in the haystack" Wed 23rd Jun "Instead of speeding through levels like Sonic, you were aimlessly wandering around a large level looking for Emerald shards.It's not about the characters being in, it's about how they play, and how they play makes them feel like a completely different genre that belongs in a completely different game. This is the same reason why people hate the Werehog gameplay even though the Werehog is Sonic, the gameplay is a plodding beat-em-up where Sonic walks around the levels climbing and beating up enemies. Likewise with SA2 Tails, instead of speeding and flying around the level, you were in a slow, plodding mech shooting down enemies. You weren't really speeding through levels and using your momentum to platform, you were playing a game of find the needle in the haystack. Instead of speeding through levels like Sonic, you were aimlessly wandering around a large level looking for Emerald shards. In the Adventure games though? The other characters' gameplay were entirely different genres (aside from SA1 Tails, which is one of the few gameplay styles the Adventure games got right). Tails was like Sonic, but he could fly, and Knuckles was like Sonic, but he could climb and glide. Wed 23rd Jun The difference between Tails and Knuckles in 2D and Tails in Knuckles in Adventure was that Tails and Knuckles gameplay in 2D was similar to Sonic but with a unique twist.If you haven't rated your favourites yet, simply click the 'star' of the game you wish to rate below and assign a score right now. Even as you read this, it's entirely possible to influence the ranking below. Remember: the order below is updated in real time according the each game's corresponding User Rating in the Nintendo Life game database. To celebrate his 30th birthday we asked Nintendo Life readers to rank every 2D Sonic game, and by combining the results with an existing list of the 3D games, we can now present to you the definitive ranking of every Sonic game ever - the ones that appeared on a Nintendo platform, that is (sorry-not-sorry Sonic 2006). Regardless of his myriad hits and misses, Sonic has proven that he has something far more important than merely his speed and aforementioned 'tude: Sonic's got staying power. In the three decades since, the blue blur has starred in a host of platform games: some 2D, others 3D, some fantastic, others not-so-much.
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It was 30 years ago that Sonic the Hedgehog - the blue dude with the most 'tude - first burst forth onto the Mega Drive in Japan and Sega finally presented a credible challenger for the platforming crown Nintendo's jumping plumber had been wearing since the mid 1980s.